40 research outputs found

    Tap 'N' Shake: Gesture-based Smartwatch-Smartphone Communications System

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    Smartwatches have recently seen a surge in popularity, and the new technology presents a number of interesting opportunities and challenges, many of which have not been adequately dealt with by existing applications. Current smartwatch messaging systems fail to adequately address the problem of smartwatches requiring two-handed interactions. This paper presents Tap 'n' Shake, a novel gesture-based messaging system for Android smartwatches and smartphones addressing the problem of two-handed interactions by utilising various motion-gestures within the applications. The results of a user evaluation carried out with sixteen subjects demonstrated the usefulness and usability of using gestures over two-handed interactions for smartwatches. Additionally, the study provides insight into the types of gestures that subjects preferred to use for various actions in a smartwatch-smartphone messaging system

    Exploring the memorability of multiple recognition-based graphical passwords and their resistance to guessability attacks

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    Most users find it difficult to remember traditional text-based passwords. In order to cope with multiple passwords, users tend to adopt unsafe mechanisms like writing down the passwords or sharing them with others. Recognition-based graphical authentication systems (RBGSs) have been proposed as one potential solution to minimize the above problems. But, most prior works in the field of RBGSs make the unrealistic assumption of studying a single password. It is also an untested assumption that RBGS passwords are resistant to being written down or verbally communicated. The main aim of the research reported in this thesis is to examine the memorability of multiple image passwords and their guessability using written descriptions (provided by the respective account holders). In this context, the thesis presents four user studies. The first user study (US1) examined the usability of multiple RBGS passwords with four different image types: Mikon, doodle, art and everyday objects (e.g. images of food, buildings, sports etc.). The results obtained in US1 demonstrated that subjects found it difficult to remember four RBGS passwords (of the same image type) and the memorability of the passwords deteriorated over time. The results of another usability study (US2) conducted using the same four image types (as in US1) demonstrated that the memorability of the multiple RBGS passwords created by employing a mnemonic strategy do not improve even when compared to the existing multiple password studies and US1. In the context of the guessability, a user study (GS1) examined the guessability of RBGS passwords (created in US1), using the textual descriptions given by the respective account holders. Another study (GS2) examined the guessability of RBGS passwords (created in US2), using descriptions given by the respective account holders. The results obtained from both the studies showed that RBGS passwords can be guessed using the password descriptions in the experimental set-up used. Additionally, this thesis presents a novel Passhint authentication system (PHAS).The results of a usability study (US3) demonstrated that the memorability of multiple PHAS passwords is better than in existing Graphical authentication systems (GASs). Although the registration time is high, authentication time for the successful attempts is either equivalent to or less than the time reported for previous GASs. The guessability study (GS3) showed that the art passwords are the least guessable, followed by Mikon, doodle and objects in that order. This thesis offers these initial studies as a proof of principle to conduct large scale field studies in the future with PHAS. Based on the review of the existing literature, this thesis identifies the need for a general set of principles to design usability experiments that would allow systematic evaluation and comparison of different authentication systems. From the empirical studies (US1, US2 and US3) reported in this thesis, we found that multiple RBGS passwords are difficult to remember, and the memorability of such passwords can be increased using the novel PHAS. We also recommend using the art images as the passwords in PHAS, because they are found to be the least guessable using the written descriptions in the empirical studies (GS1, GS2 and GS3) reported in this thesis

    Tap'n'shake:gesture-based smartwatch-smartphone communications system

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    Smartwatches have recently seen a surge in popularity, and the new technology presents a number of interesting opportunities and challenges, many of which have not been adequately dealt with by existing applications. Current smartwatch messaging systems fail to adequately address the problem of smartwatches requiring two-handed interactions. This paper presents Tap 'n' Shake, a novel gesture-based messaging system for Android smartwatches and smartphones addressing the problem of two-handed interactions by utilising various motion-gestures within the applications. The results of a user evaluation carried out with sixteen subjects demonstrated the usefulness and usability of using gestures over two-handed interactions for smartwatches. Additionally, the study provides insight into the types of gestures that subjects preferred to use for various actions in a smartwatch-smartphone messaging system

    Exploring lifelog sharing and privacy

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    The emphasis on exhaustive passive capturing of images using wearable cameras like Autographer, which is often known as lifelogging has brought into foreground the challenge of preserving privacy, in addition to presenting the vast amount of images in a meaningful way. In this paper, we present a user-study to understand the importance of an array of factors that are likely to influence the lifeloggers to share their lifelog images in their online circle. The findings are a step forward in the emerging area intersecting HCI, and privacy, to help in exploring design directions for privacy mediating techniques in lifelogging applications

    Geo-tagging news stories using contextual modelling

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    With the ever-increasing popularity of Location-based Services, geo-tagging a document - the process of identifying geographic locations (toponyms) in the document - has gained much attention in recent years. There have been several approaches proposed in this regard and some of them have reported to achieve higher level of accuracy. The existing geo-tagging approaches perform well at the city or country level, unfortunately, the performance degrades when the same approach is applied to geo-tag at the street/locality level for a specific city. Moreover, these geo-tagging approaches fail completely in the absence of a place mentioned in a document. In this paper, we propose an algorithm to address these two limitations by introducing a model of contexts with respect to a news story. Our algorithm evolves around the idea that a news story can be geo-tagged not only using the place(s) found in the news, but also by geo-tagging certain aspects of its context. An implementation of our proposed approach is presented and its performance is evaluated on a unique data set. Our findings suggest an improvement over existing approaches in street level geo-tagging for a specific city as well as in geo-tagging a news story even when no place is mentioned in it

    A user-study examining visualization of lifelogs

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    With continuous advances in the pervasive sensing and lifelogging technologies for the quantified self, users now can record their daily life activities automatically and seamlessly. In the existing lifelogging research, visualization techniques for presenting the lifelogs and evaluating the effectiveness of such techniques from a lifelogger's perspective has not been adequately studied. In this paper, we investigate the effectiveness of four distinct visualization techniques for exploring the lifelogs, which were collected by 22 lifeloggers who volunteered to use a wearable camera and a GPS device simultaneously, for a period of 3 days. Based on a user study with these 22 lifeloggers, which required them to browse through their personal lifelogs, we seek to identify the most effective visualization technique. Our results suggest various ways to augment and improve the visualization of personal lifelogs to enrich the quality of user experience and making lifelogging tools more engaging. We also propose a new visualization feature-drill-down approach with details-on-demand, to make the lifelogging visualization process more meaningful and informative to the lifeloggers

    If Blockchain is the answer what is the question?

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    The purpose of the paper is to identify the issues and challenges to employing blockchain technology for different operations context. The paper analyses five cases to identify drivers and barriers to adopting the technology. Our findings suggest that interoperability and platform dependency can limit the wide-scale deployment of the technology. Additionally, trust in rule-based software automation and consensus among supply chain actors can inhibit effective adoption. In summary, the paper finds that care should be taken when applying blockchain, since there are many situations where its implementation is not feasible or not beneficial

    Impact of Lean and Sustainability Oriented Innovation on Sustainability Performance of Small and Medium Sized Enterprises: A Data Envelopment Analysis-based framework

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    Lean and Sustainability Oriented Innovation both enhance competitiveness of small and medium enterprises (SMEs) in a sustainable way. Lean is efficiency focused, whereas Sustainability Oriented Innovation emphasizes on responsiveness. Although lean and sustainability oriented innovation have been separately researched, there is a gap in knowledge on the combined effect of lean and sustainability oriented innovation (SOI) on SMEs Supply Chain sustainability. SMEs have limited resources and face numerous competition. Therefore, their supply chain sustainability can only be achieved through most appropriate trade-off between economic, environment and social aspects of business. The purpose of this paper is to understand the combined effect of sustainability oriented innovation and lean practices, on supply chain sustainability performance of SMEs. The study uses a Data Envelopment Analysis (DEA) based framework and applies this to a group of SMEs within the Eastern part of India. Lean and sustainability oriented innovation are considered as input criteria, and economic, operational, environmental and social aspects are considered as output criteria of the proposed framework. DEA segregates inefficient SMEs and suggests at least a SME to benchmark. Subsequently, the study undertakes qualitative approach to suggest improvement measures for the inefficient SMEs. The results reveal that combined lean and SOI helps achieve SMEs' supply chain sustainability. The findings are useful for policy makers and Individual SMEs' owners and managers to undertake measures for improving sustainability. Theoretically this research contributes a DEA-based framework to study the effect of combined lean and SOI on sustainability that helps improving SMEs’ sustainability performance

    The potential of emergent disruptive technologies for humanitarian supply chains: The integration of Blockchain, Artificial Intelligence and 3D Printing

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    The growing importance of humanitarian operations has created an imperative to overcome the complications currently recorded in the field. Challenges such as delays, congestion, poor communication and lack of accountability may represent opportunities to test the reported advantages of emergent disruptive technologies. Meanwhile, the literature on humanitarian supply chains looks at isolated applications of technology and lacks a framework for understanding challenges and solutions, a gap that this article aims to fill. Using a case study based on the flood of Tabasco of 2007 in Mexico, this research identifies solutions based on the use of emergent disruptive technologies. Furthermore, this article argues that the integration of different technologies is essential to deliver real benefits to the humanitarian supply chain. As a result, it proposes a framework to improve the flow of information, products and financial resources in humanitarian supply chains integrating three emergent disruptive technologies; Artificial Intelligence, Blockchain and 3D Printing. The analysis presented shows the potential of the framework to reduce congestion in the supply chain, enhance simultaneous collaboration of different stakeholders, decrease lead times, increase transparency, traceability and accountability of material and financial resources, and allow victims to get involved in the fulfilment of their own needs
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